Improved Energy Resistance: Con 13, character level 10th, energy resistance from a racial trait: Your natural energy resistance is more pronounced: Improved Feint* — Use Bluff to feint as a move action: Improved Great Fortitude: Great Fortitude, character level 5th Sneak Attack (Unchained) +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Prerequisites: Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Feint… Feinting is a standard action.To feint, make a Bluff check opposed by a Sense Motive check by your target. If so, then you'll want to take the Improved Feint and Greater Feint feats (Core Rulebook 127 and 125), and possibly a feat like Skill Focus (Bluff) (Core Rulebook 134). Improved Feint* Combat Expertise: Feint as a move action: Blistering Feint* Combat Expertise, Improved Feint, ifrit: Gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage: Deceptive Exchange: Improved Feint: Upon successful feint, you may force opponent to accept an object: Disengaging Feint* Improved Feint Normal. Improved Initiative and Improved Feint may increased a lot the number of Sneak Attack you are doing per encounter. It also has specific language that lets you use Bluff in place of Intimidate for the Dazzling Display feat, and any feat that requires Dazzling Display as a prerequisite. Apply your multiple attack penalty to the Strikes normally. Improved Two-Weapon Feint is the most relevant ability you’ll have this whole build. Everyone can charge the same target at the same time if its in range. A grapple check is like a melee attack roll. The Improved feats for combat maneuvers (whether improved Feint, Improved Trip, Improved Sunder, or Improved Grapple) should have no prerequisites, but should have to be taken separately. Bard holds charge and uses inspire courage, Rogue holds back and uses swift action feint, move action feint, standard action feint. In Pathfinder: Kingmaker the rouge has to be partied with a caster to make enemies flat footed, attack an distracted enemy, or run behind the enemy, becoming a main target, to deal sneak attack damage. Prerequisite. Sources: Pathfinder Roleplaying Game Core Rulebook SECTION 15. The target may add his base attack bonus to this Sense Motive check. Cooldown: 8 seconds; Usage: Active Prerequisite: One of Sneak Attack (Rogue level 1) or Half-Elf Dilettante: Rogue Description. While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent. Effect: While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent. EDIT: Also, I'd look for ways to perform a feint as a swift action. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. This is a mod for Pathfinder:Kingmaker that replaces original game flanking mechanics to that of pnp pathfinder. Teamwork feats: Lookout, Feint Partner, Improved Feint Partner, Broken Wing Gambit, Coordinated Charge. Improved Feint ( Player's Handbook v.3.5, p. 95) You are skilled at misdirecting your opponent's attention in combat. Improved Grapple (Combat) You are skilled at grappling opponents. As of Update 34 Patch 2 (Release Notes) Improved Feint no longer requires Combat Expertise.The feat now adds +2[W] damage, and has had … Combines: Two-Weapon Feint and Improved Two-Weapon Feint. Feinting as a Move Action: With the Improved Feint feat, you can attempt a feint as a Move Action. Grapple Grapple Checks. As a rogue gains experience, she gains a number of talents that aid her and confound her foes. Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. Improved Combat Maneuver (Combat) Improved Critical (Combat) Improved Feint (Combat) Improved Initiative (Combat) Improved Sidestep (Combat) Improved Stand Still (Combat) Improved Unarmed Strike (Combat) In Harm’s Way (Combat) Indirect Retreat (Combat) Instant Crater (Combat) Jet Charge (Combat) Kasathan Battle Dance (Combat) Kip Up (Combat) Benefit: You can make a Bluff check to feint in combat as a move action. The tables below list each associated option and where, in Spheres of Might, you can get them. Mounts in Combat: Horses, ponies, and riding dogs can serve readily as Combat steeds. Unlike many other classes you are not feat dependant. 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